Tag: Redshift

  • Blacksmith Room

    This blacksmith environment was created as a personal project to experiment with environmental storytelling and handcrafted detail. Inspired by medieval fantasy workshops, the scene focuses on worn materials, practical props, and warm cinematic lighting to create a lived-in atmosphere. The project was developed using Maya, ZBrush, Substance Painter, Substance Designer, Arnold, Redshift, Procreate, and After Effects.

  • Ascension Cross

    A detailed 3D recreation of the Ascension Cross from my church. This asset was modeled in Maya and ZBrush, textured in Substance Painter, and rendered in Redshift, with a focus on capturing material detail and craftsmanship.

  • Peale’s Mastodon: AI-Assisted Historical Visualization

    This project was developed during Drexel University’s Star Program and focuses on the historical discovery of Peale’s Mastodon. Inspired by Charles Willson Peale’s written letters to his son, I created a short AI-generated film interpreting his account of the excavation.

    To support the visual accuracy of the AI output, I modeled a detailed mastodon skeleton in ZBrush, textured it in Substance Painter, and rendered it in Maya using Redshift. This asset was used to guide the AI pipeline toward more anatomically consistent results.

    The video was generated using Google Gemini and Flow, with AI-generated narration produced through Eleven Labs. The script was written by me and based directly on Peale’s historical correspondence.

  • Janitor’s Closet – Environment Group Project

    This was a collaborative 3D environment project focused on a janitorial storage space. I was responsible for modeling and creating multiple assets, including the shop vac, bookshelves, mop bucket, faucet, and various cleaning supplies, as well as contributing to the overall room environment. The scene was created using Maya, Substance Painter, and Redshift.

  • Bee

    A detailed 3D model of a honey bee, originally created for a still life project and presented here as a standalone asset. The model was built in Maya, textured in Substance Painter, and rendered in Redshift, with a focus on organic form, surface detail, and material realism.

  • CG Still Life: Fruit and Champagne

    A 3D still life recreation inspired by Helen Searle’s Still Life with Fruit and Champagne. This project focused on accurately translating traditional painting elements—lighting, composition, and material detail—into a digital environment. The scene was created using Maya, Redshift and Substance Painter.

  • Chainsaw

    A self-initiated 3D project created during winter break following my first quarter at Drexel University. The chainsaw was modeled in Maya, textured in Substance Painter, and rendered in Redshift, with a focus on reinforcing modeling skills and improving material realism.